Building Virtual Reality Learning Experiences with Steve Grubbs

Steve Grubbs is the Founder of Victory XR, a company that specializes in using Virtual Reality to make compelling learning experiences. Steve joins Mike and begins by telling how he has stayed connected to education and technology in different capacities through his professional life before zeroing in on the work he’s been doing of late. Whether it’s building a VR simulation of the march across the Pettis Bridge in Selma or exploring anatomy, history or astronomy, Steve walks us through various ways in which 3D VR experiences are more emotionally resonant and in many cases more effective than their 2D alternatives.

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Using Virtual Reality to Teach Algebra with Anurupa Ganguly

Mike welcomes Anurupa Ganguly, founder and CEO of Prisms of Reality, a Virtual Reality solution for teaching K-12 algebra. As a student, teacher, and administrator, Anurupa was consistently frustrated by students’ lack of deep conceptual understanding of math and science. Find out how she’s leveraging the cutting-edge technology of VR to deepen and accelerate math learning in middle school.

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Combining Fun, Movement, and Learning to Code with Bryanne Leeming the Founder of Unruly Studios

Mike is joined by Bryanne Leeming, CEO of Unruly Studios, and creator of Unruly Spats. Bryanne begins by explaining the origins of Unruly Splats. Her early exposure to programming was key, as was the entrepreneurialism of her parents and her childhood involvement in sports. After graduating from college, she worked in product development. Seeing the interesting but often passive experiences offered by many Edtech products, Bryanne founded Unruly Studios.

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Making EdTech Fun and Engaging with Sean D’Arcy

Sean D’Arcy, VP of Kahoot! at School and Home, joins Mike to talk about what’s new and emerging from the interactive, gamified EdTech platform. We begin by getting Sean’s backstory as a technology, product, and marketing executive as we learn how he landed at Kahoot. Then we shift to the challenges and opportunities he’s seeing in this tumultuous year. We conclude with a conversation about Kahoot!’s recent integration with Bitmoji as we brainstorm better words for edutainment.

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